Since the technological
advances of the 20th century, the invention of the World Wide Web has allowed
it's users to develop multiple identities. An individual is no longer one
personality or one image, we have allowed ourselves to create these many
identities through online persona's which we adopt for numerous websites,
particularly social networks such as Facebook or Twitter or virtual communities
such as SecondLife or World of Warcraft.
There are always dangers
with posting your real identity online without letting too much information
into the World Wide Web accessible to virtually anyone with online predators
and stalkers on the web who exploit other user’s vulnerability. An interactive website called http://www.takethislollipop.com/ became a viral hit when it showed users when connected to their Facebook how their private information can be used, showing a creepy man stalking their personal profile.
As an internet user, I
also have profiles on the web for social networks to keep in touch with friends
and their usual status updates and photo uploads. I feel that my identity
online closely matches with my own real identity as a person with the use of my
real name, picture and educational information although i feel that this allows
other 'friends' to add me based on if they know me from attending the same
school or as an old friend who recognises me from the photo, this is the only
information that can will be displayed to those who don't already have me as a
friend. I don't attempt to create a false identity in using real information
but only so those who know me can add me. I take control over what I post on
the web and there are settings for changing which audiences are allowed to view
what. I feel in this way that my identity online is well-protected when aware
of what privacy settings are available.
The importance of the
digital identity has become essential in youth culture. As we as young people
have come together to create our own identities through the representation of
our online media from our photographs to our hobbies and likes. We each create
an identity to represent to others, often identifying with an aspect of our
culture with regard to particular groups and activities (e.g sport
teams/societies or musical interests). Erving Goffman’s theory of
self-presentation talks about the roles we play in many parts and our persona
as a ‘mask’, we present a performance to observers of what we want them to
believe and in this way create a public self through our online representation.
This online identity is a
way of creating our ‘ideal self’ - the kind of person you would like to be and
how you would like others to see you. Through gatekeeping we can filter out
information that could cause negative perceptions, such as removing content
like embarrassing photographs and adding interests or status updates to give a
certain idea to others of what you might seem like. The reality of it is that in
the flesh people are not what they seem to their online identity, thus creating
false personas and identities.
Our identities or images
of ourselves often change over time and is formed through our interaction with
other people. Our social interaction with people can make us feel part of a
community or part of interweaving friendship groups maintaining contact online.
The interaction we have with others is important in forming opinions and changing
views, especially for bloggers who express their opinions online.
Burton (2005) talks about
how our ‘identity has a number of dimensions’ including ‘a sense of place,
history, cultural practises, role and relationship and occupation’. These
aspects of identity are important and show identity as becoming a combination
of many factors. Our online identity has further allowed us to reach more
people with similarities and keep contact with many across the world, yet
maintaining barriers to onlookers of their true self. I feel that our digital identities are are not just one stable and homogeneous identity but now consist of fragments which are always changing.
Sources:
Burton, G. (2005) Media and Society: Critical Perspectives, Open University Press.
Sources:
Burton, G. (2005) Media and Society: Critical Perspectives, Open University Press.
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